![]() ![]() This project moves forward in several stages: I include details and data sources for Earth, the Moon, and Mars. In this article I'll show how to use Blender to make a plausible rotating planet, with the option of stars in the background (actual astronomical stars!), shadows from terrain features, and other realistic touches. In this article, Blender refers, not to a kitchen appliance as some might assume, but to a terrific, free graphics workshop, a creative computer playground. your browser doesn't support the video tag.įigure 1: Rotating Earth video. Fun tho! I love the little dinosaur guy.Sorry!. Even now I look at it and see all the areas I could have used more texture and bump, substance, etc. Or at least, I didn't do a good job of a it and didn't know how to fix it. I used 32bit with After Effects and in retrospect that was a mistake, AE at the time didn't do a good job of compositing edges in 32 bit images. I've considered re-rendering and re-compositing. We made so many mistakes on it, sometimes it's hard to look at. ![]() I don't think Quicksilver supports motion blur (or velocity passes) but you could always render an unlit version with scanline to get that velocity pass as long as the FOV stays the same between renderers, which I think it does. It was never really meant to be a feature rich renderer so I think people's expectations of it sometimes exceed the design intentions. Buy hey, Arnold is also amazing and comes with Max but yes the learning curve is a bit higher because it's newer but that will eventually be a non-issue over time as it gets refined. What I like about it is that it's already got optimized settings so it's just sort of plug and play. The latest vray works with max 2013 to 2019. That's really nice man! I like looking back on old work and comparing to new work, shows just how much progress is being made. And that animation is awesome, the grain really feels good in there. Wow I love the website super fast and responsive. Omg that Retail Assembly animation is frickin awesome!! Guys like you really inspire me! I wish i could do stuff at that level!! I'm starting to realize that until I force myself to leave Quicksilver i will never get the realism I truly desire and need. Seems like every time i try something like motion blur it don't work in Quicksilver. Every time i try Arnold or something different it seems way to complicated for me. I tried to get on the vray wagon but by the time i start wanting to work with it its already out of date to work with my latest version of max. Here is one example go to the website and look under process solutions then continuous flow then look an what i am changing to they are all old and I was looking at it the other day and i was blown away of what i have learned and how much i have improved from a year ago. I am in the process of updating the animations in there. You can go to and get a better idea of what we do. That particular assembly is of our coater. (I still get a kick out of the idea of javelin shoes.) We used RSMB for another proof of concept video a while back as well to get used to how it works. My dirt particles look almost exactly like yours! (We're on a similar path just at different points in time.) I've found motion blur in 3D apps can sometimes take too long to render and makes revisions hard, so I looked for a post alternative. I had a similar issue on a video from a while back and it helped. (Depending on which renderer you are using.) It's pretty slick and intelligent and made my job easier so I think it's worth every penny. If motion blur takes too long to render, you might be able to get by with a velocity render element and use something like Real Smart Motion Blur to blur them and help them read a bit more. I've had a similarly hard time with particles on heavy machinery and I found the secret is slowing them down a bit and using some motion blur. The particles move pretty fast here but I do get a sense of what it's doing. What is that thing? A mixer of some kind? Seems expensive! I also dig your HDRI or whatever you're using for reflections, it's totally readable. ![]() I love the animation on the moving machine parts on your video. The big thing that helps my renders though is a texturing app called Substance Painter, I can't say enough good things about it. I love Arnold too don't get me wrong, but I'm just so financially invested in a Vray pipeline it's too expensive to turn back now. The new version (Next) is super easy to use so I'm a fan. Hello I jumped on the Vray train when it came out 15 or so years ago.
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